Move all config to config.py

This commit is contained in:
Carlos Bazaga
2025-09-05 19:52:10 +02:00
parent 20c56ef780
commit 3d3d21943a
2 changed files with 43 additions and 33 deletions

View File

@@ -2,42 +2,14 @@
from logging import getLogger
from .config import SCENE_PROMPT, SCENE_STYLE, START_SCENE, STORYTELLER_PROMPT
from .gameplay import Gameplay_Config, get_gameplay_function
from .illustrator import draw_dalle_2, draw_dalle_3, draw_gemini, draw_gpt, draw_grok
from .illustrator import draw_grok_x
from .interface import Interface_Config, get_interface
from .storyteller import narrate
# Choose draw function.
DRAW_FUNCTION = draw_dalle_2
# Configure the game.
game_config = Gameplay_Config(
draw_func=DRAW_FUNCTION,
narrate_func=narrate,
scene_style=SCENE_STYLE,
scene_prompt=SCENE_PROMPT,
storyteller_prompt=STORYTELLER_PROMPT,
error_img='images/machine.jpg',
error_narrator='NEURAL SINAPSIS ERROR\n\n{ex}\n\nEND OF LINE\n\nRE-SUBMIT_',
error_illustrator='NEURAL PROJECTION ERROR\n\n{ex}\n\nEND OF LINE\n\nRE-SUBMIT_',)
ui_config = Interface_Config(
start_img='images/chair.jpg',
place_img='images/machine.jpg',
description_label='Cognitive Projection',
title_label='The Neural Nexus',
input_button='Imprint your will',
input_label='Cognitive Imprint',
input_command='Awaiting neural imprint…',
start_scene=START_SCENE)
from .config import GAME_CONFIG, UI_CONFIG
from .gameplay import get_gameplay_function
from .interface import get_interface
_logger = getLogger(__name__)
if __name__ == '__main__':
_logger.info('STARTING GAME...')
gameplay_function = get_gameplay_function(game_config)
get_interface(gameplay_function, ui_config).launch(inbrowser=True, inline=False)
gameplay_function = get_gameplay_function(GAME_CONFIG)
get_interface(gameplay_function, UI_CONFIG).launch(inbrowser=True, inline=False)

View File

@@ -2,6 +2,21 @@
from logging import getLogger
from dotenv import load_dotenv
from .gameplay import Gameplay_Config
from .illustrator import draw_dalle_2, draw_dalle_3, draw_gemini, draw_gpt, draw_grok
from .illustrator import draw_grok_x
from .interface import Interface_Config
from .storyteller import narrate
# Environment initialization.
load_dotenv(override=True)
# Choose draw function.
DRAW_FUNCTION = draw_dalle_2
# Define a sample scene description for testing purposes.
SAMPLE_SCENE = '''A shadow-drenched chamber lies buried deep within the bowels of an
@@ -137,9 +152,32 @@ You will use a turn-based system where the player and enemies take turns acting.
* Reaching to zero health or lees implies the adventurer has die.
"""
# Configure the game.
GAME_CONFIG = Gameplay_Config(
draw_func=DRAW_FUNCTION,
narrate_func=narrate,
scene_style=SCENE_STYLE,
scene_prompt=SCENE_PROMPT,
storyteller_prompt=STORYTELLER_PROMPT,
error_img='images/machine.jpg',
error_narrator='NEURAL SINAPSIS ERROR\n\n{ex}\n\nEND OF LINE\n\nRE-SUBMIT_',
error_illustrator='NEURAL PROJECTION ERROR\n\n{ex}\n\nEND OF LINE\n\nRE-SUBMIT_',)
# Configure the interface.
UI_CONFIG = Interface_Config(
start_img='images/chair.jpg',
place_img='images/machine.jpg',
description_label='Cognitive Projection',
title_label='The Neural Nexus',
input_button='Imprint your will',
input_label='Cognitive Imprint',
input_command='Awaiting neural imprint…',
start_scene=START_SCENE)
_logger = getLogger(__name__)
# Log scene prompt length calculation.
if (max_image_prompt := len(SCENE_PROMPT) + len(SCENE_STYLE) + STORYTELLER_LIMIT) > 1024:
_logger.warning(f'ESTIMATED SCENE PROMPT MAX SIZE: {max_image_prompt}')
else: