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LLM_Engineering_OLD/community-contributions/dungeon_extraction_game/game/interface/interface.py
2025-09-05 22:51:21 +02:00

95 lines
3.4 KiB
Python

"""AI Mastered Dungeon Extraction Game Gradio interface module."""
from typing import NamedTuple
import gradio as gr
from logging import getLogger
# Define interface's configuration class.
class Interface_Config(NamedTuple):
"""Gradio interface configuration class."""
start_img: str
place_img: str
description_label: str
title_label: str
input_button: str
input_label: str
input_command: str
game_over_field: str
game_over_label: str
start_scene: str
# Define game's interface.
def get_interface(submit_function, config: Interface_Config):
"""Create a game interface service."""
with gr.Blocks(title=config.title_label) as ui:
# Title.
gr.Markdown(config.title_label)
# Hidden state for history.
history_state = gr.State([])
# Scene's image.
scene_image = gr.Image(
label="Scene", value=config.start_img, placeholder=config.place_img,
type="pil", show_label=False)
# Scene's description.
description_box = gr.Textbox(
label=config.description_label, value=config.start_scene,
interactive=False, show_copy_button=True)
# Player's command.
user_input = gr.Textbox(
label=config.input_label, placeholder=config.input_command)
# Submit button.
submit_btn = gr.Button(config.input_button)
# Define Game Over control.
def _reset_game():
"""Return Initial values for game restart."""
return (config.start_img, config.start_scene, [], '',
gr.update(interactive=True),
gr.update(value=config.input_button))
def _game_over(scene, response):
"""Return Game Over values, blocking input field."""
return (scene, response, [], config.game_over_field,
gr.update(interactive=False),
gr.update(value=config.game_over_label))
def game_over_wrap(message, history, button_label):
"""Check Game over status Before and After Storyteller call."""
# Check game over before.
print(button_label)
print(config.game_over_label)
if button_label == config.game_over_label:
_logger.warning('GAME OVER STATUS. RESTARTING...')
return _reset_game()
# Call Storyteller.
scene, response, history, input = submit_function(message, history)
_logger.warning(response)
# Check game over after.
if response.game_over:
_logger.info('GAME OVER AFTER MOVE. LOCKING.')
return _game_over(scene, response)
# Return Storyteller response.
return scene, response, history, input, gr.update(), gr.update()
# Assign function to button click event.
submit_btn.click(
fn=game_over_wrap,
inputs=[user_input, history_state, submit_btn],
outputs=[scene_image, description_box, history_state, user_input,
user_input, submit_btn])
# Assign function to input submit event. (Press enter)
user_input.submit(
fn=game_over_wrap,
inputs=[user_input, history_state, submit_btn],
outputs=[scene_image, description_box, history_state, user_input,
user_input, submit_btn])
return ui
_logger = getLogger(__name__)